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    How to: Turn Caw .dds Textures into ingame Textures

    Archivist
    Archivist

    Posts : 220
    Join date : 2010-12-04

    How to: Turn Caw .dds Textures into ingame Textures Empty How to: Turn Caw .dds Textures into ingame Textures

    Post  Archivist on Thu Jan 10, 2013 2:03 am

    auntielynds wrote:I've never used TSR workshop, so I downloaded it and tried it out. My first try so far is a little humorous.

    I created a new project, and clicked on "Build Item", "Terrain Paint".

    How to: Turn Caw .dds Textures into ingame Textures 1a10


    I chose the flagstone, next. Filled in the project details.
    I get this:

    How to: Turn Caw .dds Textures into ingame Textures 2a10


    I clicked on the texture, and hit "Edit"
    This window pops up:

    How to: Turn Caw .dds Textures into ingame Textures 3a10



    I clicked "Make Empty" , and "Import".
    found my .dds and chose it, and clicked done.



    Clicked "File", "Export", "To Sims3pack"


    installed and opened my game, painted on my shiny new texture, and this is what I got:

    How to: Turn Caw .dds Textures into ingame Textures 4a10




    Hmm............ Them some awfully big flagstones. :faceslap:



    I thought I could take the texture into my paint program and put 4 of the texture images together and resize, and try again. I'm also going to try the s3oc method here. I'll report back how I did. Smile



    Archivist
    Archivist

    Posts : 220
    Join date : 2010-12-04

    How to: Turn Caw .dds Textures into ingame Textures Empty Re: How to: Turn Caw .dds Textures into ingame Textures

    Post  Archivist on Thu Jan 10, 2013 4:21 am

    [QUOTE=auntielynds]I figured out the problem. It was the texture itself which was 512x512, and intended as sidewalk tile in Monte Vista I think. I did take it into a paint program, and put 4 of them on a 1024x1024 canvas. It still came out with a bit of a stripe when applied. The above method works fine with the correct textures.

    Here's the same texture redone. The old one on the left, and the new one on the right.

    How to: Turn Caw .dds Textures into ingame Textures Getimage





    I did the s3oc method which gives you a .package instead of a .sims3pack. Here's the steps I took.

    In s3oc, after making sure your game folders are linked up correctly under Settings/Game Folders..., click on Cloning/Terrain Paintbrushes

    I'm choosing PavingSoneSlate since it is in the same category as the texture I want which is the Monte Vista PavingStonePlaza.

    How to: Turn Caw .dds Textures into ingame Textures Getimage



    This is the default settings that came up, so I just left them as is.

    How to: Turn Caw .dds Textures into ingame Textures Getimage


    Now I've got my .package. I saved it to my desktop so I could find it. Open s3pe click file->open.

    Right click on the .IMG file, Export > to File. I put it on my desktop again.

    How to: Turn Caw .dds Textures into ingame Textures Getimage



    Open the image in your paint program. Highlight the entire image and hit delete.

    How to: Turn Caw .dds Textures into ingame Textures Getimage



    Import your .dds and save.

    How to: Turn Caw .dds Textures into ingame Textures Getimage

    How to: Turn Caw .dds Textures into ingame Textures MTS_auntielynds-1343526-6

    Go back to s3pe, open the .package again, and import the newly edited image file.

    How to: Turn Caw .dds Textures into ingame Textures Getimage

    How to: Turn Caw .dds Textures into ingame Textures Getimage


    Now just save, done.


    I'm no pro at any of this, so If there is a better way to do this, let us know. Wink[/QUOTE]

      Current date/time is Tue Jul 16, 2019 11:29 pm