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    How to: Turn Caw .dds Textures into ingame Textures

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    How to: Turn Caw .dds Textures into ingame Textures

    Post  Archivist on Thu Jan 10, 2013 2:03 am

    auntielynds wrote:I've never used TSR workshop, so I downloaded it and tried it out. My first try so far is a little humorous.

    I created a new project, and clicked on "Build Item", "Terrain Paint".




    I chose the flagstone, next. Filled in the project details.
    I get this:




    I clicked on the texture, and hit "Edit"
    This window pops up:





    I clicked "Make Empty" , and "Import".
    found my .dds and chose it, and clicked done.



    Clicked "File", "Export", "To Sims3pack"


    installed and opened my game, painted on my shiny new texture, and this is what I got:






    Hmm............ Them some awfully big flagstones. :faceslap:



    I thought I could take the texture into my paint program and put 4 of the texture images together and resize, and try again. I'm also going to try the s3oc method here. I'll report back how I did. Smile



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    Re: How to: Turn Caw .dds Textures into ingame Textures

    Post  Archivist on Thu Jan 10, 2013 4:21 am

    [QUOTE=auntielynds]I figured out the problem. It was the texture itself which was 512x512, and intended as sidewalk tile in Monte Vista I think. I did take it into a paint program, and put 4 of them on a 1024x1024 canvas. It still came out with a bit of a stripe when applied. The above method works fine with the correct textures.

    Here's the same texture redone. The old one on the left, and the new one on the right.







    I did the s3oc method which gives you a .package instead of a .sims3pack. Here's the steps I took.

    In s3oc, after making sure your game folders are linked up correctly under Settings/Game Folders..., click on Cloning/Terrain Paintbrushes

    I'm choosing PavingSoneSlate since it is in the same category as the texture I want which is the Monte Vista PavingStonePlaza.





    This is the default settings that came up, so I just left them as is.




    Now I've got my .package. I saved it to my desktop so I could find it. Open s3pe click file->open.

    Right click on the .IMG file, Export > to File. I put it on my desktop again.





    Open the image in your paint program. Highlight the entire image and hit delete.





    Import your .dds and save.





    Go back to s3pe, open the .package again, and import the newly edited image file.






    Now just save, done.


    I'm no pro at any of this, so If there is a better way to do this, let us know. Wink[/QUOTE]

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