TS3 Tutorials Archive

Archives of The Sims 3 Tutorials


    CAW resource packaging routines by simsample@ MTS

    Share
    avatar
    Archivist

    Posts : 220
    Join date : 2010-12-04

    CAW resource packaging routines by simsample@ MTS

    Post  Archivist on Wed May 22, 2013 1:20 am


    CAW resource packaging routines by simsample@ MTS



    simsample wrote:I had some information from atavera (a.k.a atavera (retired)) pertaining to CAW.

    :new: More information about hidden features in CAW here: http://www.modthesims.info/showthread.php?t=468279

    It seems that CAW is set up to automatically package certain resources into the world file on export to Sims3Pack. Those resources are as follows:


    Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds \[worldname]\ Config\
    World.ini 0x3EC0CF0CC4A6540F 0x00000000 0x1F886EAD
    CameraFlyThroughPath.ini 0x7886A7F59355762F 0x00000000 0x1F886EAD
    Sea.ini 0xD89F9D186B7BB372 0x00000000 0x1F886EAD
    SkyCommon.ini 0x5E20253AF53E517F 0x00000000 0x1F886EAD
    LightingCommon.ini 0x5E4F8E7B226066CA 0x00000000 0x1F886EAD

    WorldEnvtIni_Clear.ini 0x967BC6C3B3808C00 0x00000000 0x1F886EAD
    WorldEnvtIni_PartlyCloudy.ini 0x560C0FD7012DA7F3 0x00000000 0x1F886EAD
    WorldEnvtIni_Overcast.ini 0x8DEA7AE7631A026A 0x00000000 0x1F886EAD
    WorldEnvtIni_Stormy.ini 0x2C02B3532B64EB49 0x00000000 0x1F886EAD
    WorldEnvtIni_Special.ini 0xFE1F6A95A24A604A 0x00000000 0x1F886EAD

    WorldEnvt_Clear.dds 0x7529C26EE8E2A9E6 0x0076A684 0x00B2D882
    WorldEnvt_PartlyCloudy.dds 0xECCBBCB773C02131 0x0076A684 0x00B2D882
    WorldEnvt_Overcast.dds 0xF0A86F660985BF20 0x0076A684 0x00B2D882
    WorldEnvt_Stormy.dds 0xE422CDDE7FE1F25F 0x0076A684 0x00B2D882
    WorldEnvt_Special.dds 0x28C841C9462BCDE0 0x0076A684 0x00B2D882

    Sky_Sun.dds 0x4261039931560B4F 0x00000000 0x00B2D882
    Sky_SunHalo.dds 0x51EAD515780CFC7D 0x00000000 0x00B2D882
    CloudNoiseBase.dds 0xDAA22EF57F391561 0x00000000 0x00B2D882
    terrain_detail.dds 0xE65DA8A3892F387C 0x00000000 0x00B2D882

    Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds \[worldname]\
    CharacterImport.xml 0xE51DF1C5C044A949 0x00000000 0x0333406C

    Some of those resources are familiar to us, from this thread, and the CharacterImport file is something we want to know more about. The Sky_Sun.dds, Sky_SunHalo.dds and CloudNoiseBase.dds are present in the FullBuild0.package but not present in the EA worlds, and terrain_detail.dds is an unfamiliar resource to me (anyone have any clues?).



    So, if you put any of these resources in the correct folder, they will be included in your exported world.
    I've tested it with the sea/ sky parameters, flythrough and colour ramp files (first 15 resources listed) and it seems to work a treat.


    :here: To have this work, put the files into the location specified:

    Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds \[worldname]\
    For the Character Import file;

    Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds \[worldname]\ Config\
    For all of the other resources.


    Note: All files must have the proper name of the resource, not the hash. This means naming them WorldEnvtIni_Clear.ini, WorldEnvt_Clear.dds, CharacterImport.xml etc.

    We don't really understand the character import file, The Sky_Sun.dds, Sky_SunHalo.dds, CloudNoiseBase.dds and terrain_detail.dds, but the weather parameters are old friends now so you might like to test this with those.

    :here: For users of 'SuperCAW': SuperCAW has been modified to import any resource placed in Documents \Electronic Arts \The Sims 3 Create A World Tool \UserToolData \Worlds \[worldname]\ Extra. These files should be in s3pe extracted resource naming convention (for example, S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini).

    Please post here any findings and discussion related to this discovery, and thank you to atavera for sharing and developing this. Smile



    Quick Chart:

    ini Files:
    World.ini0x3EC0CF0CC4A6540F 0x00000000 0x1F886EAD
    CameraFlyThroughPath.ini0x7886A7F59355762F 0x00000000 0x1F886EAD
    Sea.ini0xD89F9D186B7BB372 0x00000000 0x1F886EAD
    SkyCommon.ini0x5E20253AF53E517F 0x00000000 0x1F886EAD
    LightingCommon.ini0x5E4F8E7B226066CA 0x00000000 0x1F886EAD
    WorldEnvtIni_Clear.ini0x967BC6C3B3808C00 0x00000000 0x1F886EAD
    WorldEnvtIni_PartlyCloudy.ini0x560C0FD7012DA7F3 0x00000000 0x1F886EAD
    WorldEnvtIni_Overcast.ini0x8DEA7AE7631A026A 0x00000000 0x1F886EAD
    WorldEnvtIni_Stormy.ini0x2C02B3532B64EB49 0x00000000 0x1F886EAD
    WorldEnvtIni_Special.ini0xFE1F6A95A24A604A 0x00000000 0x1F886EAD
    Color Ramps:
    WorldEnvt_Clear.dds 0x7529C26EE8E2A9E6 0x0076A684 0x00B2D882
    WorldEnvt_PartlyCloudy.dds0xECCBBCB773C02131 0x0076A684 0x00B2D882
    WorldEnvt_Overcast.dds30xF0A86F660985BF20 0x0076A684 0x00B2D882
    WorldEnvt_Stormy.dds0xE422CDDE7FE1F25F 0x0076A684 0x00B2D882
    WorldEnvt_Special.dds0x28C841C9462BCDE0 0x0076A684 0x00B2D882
    Sky_Sun.dds0x4261039931560B4F 0x00000000 0x00B2D882
    Sky_SunHalo.dds0x51EAD515780CFC7D 0x00000000 0x00B2D882
    CloudNoiseBase.dds0xDAA22EF57F391561 0x00000000 0x00B2D882
    terrain_detail.dds0xE65DA8A3892F387C 0x00000000 0x00B2D882


    Last edited by Archiver on Tue Jul 16, 2013 12:58 am; edited 1 time in total
    avatar
    Archivist

    Posts : 220
    Join date : 2010-12-04

    Pyronium3

    Post  Archivist on Wed May 22, 2013 1:37 am

    Pyronium3 wrote:Thanks a lot for this! Editing the ini's is so much easier now. One thing I did notice is that the dds files aren't active within CAW (apart from the color ramps). I'll still have to test if they actually export correctly. I was also thinking about testing whether CAW would export dds files placed in the config map that aren't on this list. I assume that won't work, but is there possible a way to alter that? Do you know in what file CAW is instructed to export those files from that location? I'm thinking it might be possible to edit that to include more stuff.

    EDIT (Before I even posted this ;D): It seems there's more items on that list. I had exported some ini files I found within the gamedata, amongst which was one called 'pond'. This ini file is basically the same as the sea.ini but then for ponds. CAW also reads that one! So now I'm excited to test if it exports everything you put in that map (And name properly). Will report back!

    EDIT #2: Well, CAW doesn't export additional dds files that aren't on the list. The ones that I had some doubts about because they didn't show in caw (Sky_Sun, Sky_SunHalo, etc) exported fine though. Toooooo bad, but not a big deal to use s3pe for that like we've always done ^^


    Pyronium3 wrote:Yes you can! The pond file has less options though. I've included it as an attachment to this post. This file also works in CAW if put in the config folder (But you first need to rename it to 'pond'. Or alternatively use the current name to import with s3pe).

    If you want to extract it yourself you need to look in DeltaBuild0 in the basegame packages directory. There's some other interesting .ini files in there as well, but I don't think editing those will be of interest to world builders.

    The ponds and big bodies of water do use the same water texture, though (seaWaterSigned.dds). You can only make their texture scaling and movement unique.
    http://www.modthesims.info/showpost.php?p=3792565&postcount=14




    Mirror Download pond ini:
    http://www.mediafire.com/#9p0l45fcww1h9
    avatar
    Archivist

    Posts : 220
    Join date : 2010-12-04

    kiwi_tea

    Post  Archivist on Wed May 22, 2013 1:50 am

    kiwi_tea wrote:Today SimGuruSarah asked Twitter if they had any questions for the Store world building team, so I asked about the CharacterImport.xml.

    "We use it to organize and import Sim data. This where we set relationships, careers, and other important character info."

    Nothing really new, but as far as I see that confirms it's mostly just an organisational file, and probably can't help us import Sims. I don't believe we have the import tools they use internally. We're just using a loophole in Edit-in-Game.


    kiwi_tea wrote:So I asked SimGuruSarah which ini's CAW is designed to import:

    http://www.twitlonger.com/show/gpqu4u

    @Pasimfic_Wiki
    Potentially, any or all of these:

    Sky_Clear1.ini
    Sky_PartlyCloudy1.ini
    Sky_Overcast1.ini
    Sky_Stormy1.ini
    Sky_Custom1.ini

    Sky_Clear2.ini
    Sky_PartlyCloudy2.ini
    Sky_Overcast2.ini
    Sky_Stormy2.ini
    Sky_Custom2.ini

    Sky_ClearLight.ini
    Sky_PartlyCloudyLight.ini
    Sky_OvercastLight.ini
    Sky_StormyLight.ini
    Sky_CustomLight.ini

    Sky_ClearSky.ini
    Sky_PartlyCloudySky.ini
    Sky_OvercastSky.ini
    Sky_StormySky.ini
    Sky_CustomSky.ini

    Sky_ClearSea.ini
    Sky_PartlyCloudySea.ini
    Sky_OvercastSea.ini
    Sky_StormySea.ini
    Sky_CustomSea.ini

    WorldEnvt_Clear.dds
    WorldEnvt_PartlyCloudy.dds
    WorldEnvt_Overcast.dds
    WorldEnvt_Stormy.dds
    WorldEnvt_Special.dds

    WorldEnvtIni_Clear.ini
    WorldEnvtIni_PartlyCloudy.ini
    WorldEnvtIni_Overcast.ini
    WorldEnvtIni_Stormy.ini
    WorldEnvtIni_Special.ini

    CameraFlyThroughPath.ini

    Sea.ini
    Pond.ini
    SkyCommon.ini
    CustomLightRigging.ini
    TerrainEdit.ini
    AO.ini
    CASCameras.ini
    CASCamerasWS.ini

    ThumbnailCameras.ini
    ThumbnailCameras_EP1.ini
    ThumbnailCameras_EP2.ini

    ThumbnailSizes.ini
    CameraFade.ini
    LotSettings.ini
    LightingCommon.ini


    kiwi_tea wrote:AO.ini. I was just checking it out. It would override ambient occlusion tunings for a world and it seems worth experimenting with.

    Other potentials are found in fullbuild0, but they seem less valuable in terms of worlds. Excepting perhaps the Lots file that tunes for global lot pricing, etc.
    http://www.modthesims.info/showpost.php?p=3978489&postcount=25



    Mirror Download AO.ini:
    http://www.mediafire.com/folder/6ua8mj87196ok37,d15cr1n66gtnva9/shared
    avatar
    Archivist

    Posts : 220
    Join date : 2010-12-04

    Re: CAW resource packaging routines by simsample@ MTS

    Post  Archivist on Mon Jul 15, 2013 11:55 pm







    World.ini0x3EC0CF0CC4A6540F 0x00000000 0x1F886EAD
    CameraFlyThroughPath.ini0x7886A7F59355762F 0x00000000 0x1F886EAD
    Sea.ini0xD89F9D186B7BB372 0x00000000 0x1F886EAD
    SkyCommon.ini0x5E20253AF53E517F 0x00000000 0x1F886EAD
    LightingCommon.ini0x5E4F8E7B226066CA 0x00000000 0x1F886EAD
    WorldEnvtIni_Clear.ini0x967BC6C3B3808C00 0x00000000 0x1F886EAD
    WorldEnvtIni_PartlyCloudy.ini0x560C0FD7012DA7F3 0x00000000 0x1F886EAD
    WorldEnvtIni_Overcast.ini0x8DEA7AE7631A026A 0x00000000 0x1F886EAD
    WorldEnvtIni_Stormy.ini0x2C02B3532B64EB49 0x00000000 0x1F886EAD
    WorldEnvtIni_Special.ini0xFE1F6A95A24A604A 0x00000000 0x1F886EAD



    WorldEnvt_Clear.dds 0x7529C26EE8E2A9E6 0x0076A684 0x00B2D882
    WorldEnvt_PartlyCloudy.dds0xECCBBCB773C02131 0x0076A684 0x00B2D882
    WorldEnvt_Overcast.dds30xF0A86F660985BF20 0x0076A684 0x00B2D882
    WorldEnvt_Stormy.dds0xE422CDDE7FE1F25F 0x0076A684 0x00B2D882
    WorldEnvt_Special.dds0x28C841C9462BCDE0 0x0076A684 0x00B2D882

    Sky_Sun.dds0x4261039931560B4F 0x00000000 0x00B2D882
    Sky_SunHalo.dds0x51EAD515780CFC7D 0x00000000 0x00B2D882
    CloudNoiseBase.dds0xDAA22EF57F391561 0x00000000 0x00B2D882
    terrain_detail.dds0xE65DA8A3892F387C 0x00000000 0x00B2D882

    Sponsored content

    Re: CAW resource packaging routines by simsample@ MTS

    Post  Sponsored content


      Current date/time is Sun Aug 20, 2017 8:35 pm