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    Populating Worlds: Quick Start:


    Posts : 43
    Join date : 2010-12-03

    Populating Worlds: Quick Start: Empty Populating Worlds: Quick Start:

    Post  Admin on Fri May 13, 2011 4:42 am

    Kiwi tea wrote:Basic Method

    This section was written by the wonderful Auntielynds . It gives a simple step-by-step introduction to populating worlds with mods, without any additional prattle.

    auntielynds wrote:These are the mods you'll need.
    NRass Mods needed, please check for most up to date versions

    NRaas DebugEnabler
    NRaas Porter
    NRaas MasterController

    Population Queue for World Builders
    I made this world to keep sim households while I build a world. I often do community projects where other simmers donate sims, this way I can keep them all separated for each world I'm working on. Then, right before export I can remove my library folder, restart my game, and save just the sims I need to import into the world I'm finishing using the Porter Mod by Twallen.

    Overview of Process
    Place each sim household into the Population Queue. Save and quit. From here you can go through each household and sim using Master Controller to adjust household funds, and whatnot.

    Remove your "Library" Folder from Documents/Electronic Arts/Sims 3.

    Start the game again, and save each household back to your library bin. Save and quit.

    Open Caw, and enter EIG Make sure the world time is paused

    CTRL/Shift/C Type "makesim" into cheat panel.

    Click on an empty house, choose "NRass", "Porter". This will pop up with your list of family names.

    Populating Worlds: Quick Start: Porter10

    Choose the sims you want in that house, and then they'll appear on the front of the lot.

    That's basically it, save, exit EIG, and then you can export.

    Make sure you read through Kiwi Tea's instructions to get a full understanding of all the precautions and issue's that can arise.


    Tip: If you don't want the default sims names showing up in the porter list, you can go into;
    Programs (x86)
    Electronic Arts
    The Sims 3
    Game Data
    and remove all the families

    Edit by auntielynds Sept. 12, 2012: Be sure to backup anything you take out, and put it where you can find it. My last Patch for 1.18 would not install until these files were put back into their original form.

    Populating Worlds: Quick Start: Porter11


    Posts : 43
    Join date : 2010-12-03

    Populating Worlds: Quick Start: Empty Step by Step World Population

    Post  Admin on Fri Jul 29, 2011 3:21 am

    Step by Step World Population

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